After a war opposing 2 planets, embody a prison warden in a political penitentiary exploring memories to discover the truth.
- 2D Sideview
- Narrative game
- First year School Project
- Made by 6 students in 3 months
- Created with Unity
- Exciting Shooter phases with impressive bosses patterns
- 3 different artistic styles that fit well together
- Great musics
Main Role in the project: Project Manager
I was in charge of the smooth running of the project, the internal communication as well as managing the external artists.
- Work Breakdown Structure: Created to have an overview of the amount of work and build the planning.
- Gantt Diagram: Scheduled the tasks, established the Miletones, and updated frequently.
- HacknPlan: Useful tool to assign the tasks and follow the project progression.
Secondary Roles: Game Designer and Level Builder
- Design the Bosses Patterns on paper depending on their difficulty levels and their states of mind.
- Build the prison in the engine according to the blueprint made by the Level Designer.